Fallout 4 Slot Machine Vault

The Vault-Tec Workshop add-on for Fallout 4includes several settlement-boosting experimental prototypes your Sole Survivor can tinker with.

Jul 25, 2016 Clem will use the slot machine for an hour. Speak to the Overseer after an hour, and she will check in with Clem. If you've chosen parameters during the experiments that are against the Overseer's.

These four unique machines can make your settlers happier, provide cash bonuses, or even kill dwellers if you select certain variations. The in-game notes are extremely vague, only hinting at the actual results of these experiments. If you’re sick of guessing and want to know exactly how experiments provide benefits (or don’t), check out the full list of rewards and results below.

Explore Gameranx’s massive list of guides, how-to’s, secret locations, and everything else a fresh Vault 111 escapee needs to thrive on the Fallout 4 Ultimate Commonwealth Guide and become a true post-apocalyptic survivor.

Uncover everything you need to know about the Vault-Tc Workshop DLC with these guides on Gameranx:

Vault-Tec – All Experiment Rewards & Results

Note: All experimental prototype variations are chosen during the quests given by Overseer Barstow in Vault 88. Once a choice is locked-in, it cannot be changed and will remain the same. Reload a save before completing the quests for Overseer Barstow to select different prototype variants.

Power Cycle 1000:

  • Prototype [Generic]:
    • Construction: (4) Steel, (3) Screws, (2) Rubber, (2) Copper
    • Results: Assign settlers to work on the Power Cycle to produce 2 Power (Only during daylight hours.)
  • Additional Power:
    • Construction: (4) Steel, (3) Screws, (2) Rubber, (4) Copper
    • Results: Assign settlers to work on the Power Cycle to produce 4 Power (Only during daylight hours.)
    • WARNING: Sustained use will KILL SETTLERS.
  • Sustained Use:
    • Construction: (4) Steel, (3) Screws, (2) Rubber, (2) Copper, (4) Buffout
    • Results: Assign settlers to work on the Power Cycle to produce 2 Power
    • WARNING: Sustained use will KILL SETTLERS.
  • Environment Enhancement:
    • Construction: (4) Steel, (3) Screws, (2) Rubber, (2) Copper
    • Results: Assign settlers to work on the Power Cycle to produce 2 Power (Only during daylight hours.)

Soda Fountain:

  • Prototype [Generic]:
    • Construction: (6) Steel, (3) Glass
    • Results: Assign settlers to work on the Fountain — Requires 2 Power, Produces 5 Happiness
  • Appetite Suppressant:
    • Construction: (6) Steel, (3) Glass
    • Results: Assign settlers to work on the Fountain — Requires 2 Power, Produces 1 Food
  • Mood Enhancement:
    • Construction: (6) Steel, (3) Glass
    • Results: Assign settlers to work on the Fountain — Requires 2 Power, Produces 15 Happiness
  • Caffeinated:
    • Construction: (4) Steel, (3) Screws, (2) Rubber, (2) Copper
    • Results: Assign settlers to work on the Power Cycle to produce 2 Power (Only during daylight hours.)

Phoropter:

  • Prototype [Generic]:
    • Construction: (4) Steel, (25) Nuclear materials, (3) Glass, (2) Aluminum
    • Results: Assign settlers to work on the Phoropter — Requires 3 Power, Produces 5 Happiness
  • Subliminal Messaging:
    • Construction: (4) Steel, (5) Nuclear materials, (3) Glass, (2) Aluminum, (2) Circuitry
    • Results: Assign settlers to work on the Phoropter — Requires 3 Power, Produces 15 Happiness
    • Unconfirmed, but may cause death following sustained usage.
  • Vault Monitoring:
    • Construction: (4) Steel, (25) Nuclear materials, (3) Glass, (2) Aluminum
    • Results: Assign settlers to work on the Phoropter — Requires 3 Power, Produces 5 Happiness
  • Eye Care:
    • Construction: (4) Steel, (2) Nuclear materials, (3) Glass, (2) Aluminum
    • Results: Assign settlers to work on the Phoropter — Requires 3 Power, Produces 10 Happiness

Slot Machine:

  • Prototype [Generic]:
    • Construction: (4) Steel, (2) Screws, (3) Plastic, (2) Gears, (2) Circuitry
    • Results: Requires 1 Power, Produces 10 Happiness
  • Indentured Servitude:
    • Construction: (4) Steel, (2) Screws, (3) Plastic, (2) Gears, (2) Circuitry
    • Results: Requires 1 Power, Produces 29 Caps Daily (Collect from the Workshop)
  • Profiling:
    • Construction: (4) Steel, (2) Screws, (3) Plastic, (2) Gears, (2) Circuitry, (2) Glass
    • Results: Requires 1 Power, Produces 5 Happiness & 10 Caps (Intermittently)
  • Lost Revenue:
    • Construction: (4) Steel, (2) Screws, (3) Plastic, (2) Gears, (2) Circuitry, (500) Bottlecaps
    • Results: Requires 1 Power, Produces 15 Happiness
Machine

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If you’ve been playing Fallout 4 for a while then you’re probably well familiar with its workshop feature. However, the mechanic is one of those easy to learn, but hard to master style elements that has a lot of hidden depth throughout. Those who’ve spent dozens of hours building up their settlements will likely breeze through the new DLC, Fallout 4 Vault-Tec Workshop, but others could struggle with a few of the requirements that it asks of the player. We’re here to help though, and one mission could be tough, just because its requirements are a bit hidden away in the workshop menu. So, here’s our guide on how to build and use a terminal in Fallout 4 Vault-Tec Workshop.

Fallout 4: Vault-Tec - All Experiment Rewards & Results ...

About halfway through the Vault-Tec Workshop missions you’ll begin actually running tests on your vault dwellers. These will require a few different things to be built. Most of them will appear in the “Special” area of the workshop menu, but a few are outside of it. One of these is the terminal, which you have to build to manipulate the mechanical bike that you are using for your tests.

To build it, just open up the workshop menu then navigate to Power and Miscellaneous. It is then the second option in this menu, right after the Settlement Beacon. Place it somewhere near whatever object you are trying to control and power it up. I recommend putting in a generator next to this area that at least produces five units of energy. Attach a wire to the terminal (check the bottom of the screen for the specific button necessary), then attach the other end to whatever device you want the terminal to control. Then just activate it as normal, and navigate through the menu for whichever option you want to use for your test.

You can even re-use this same terminal throughout Fallout 4 Vault-Tec Workshop, attaching it to whatever the new device is that the mission requires. With that you should be all set. Fallout 4 Vault-Tec Workshop has a lot of new stuff, but most of it is optional. If anything troubles you too much be sure to let us know in the comments.

- This article was updated on:April 17th, 2017

Fallout 4 Vault 88 Slot Machine

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